About Sapper Studio
Sapper Studio was established in 2024 to support the creation and delivery of tabletop games, from mass production board games to bespoke strategic planning exercises.
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A key emphasis of Sapper Studio is to draw from best practices in the commercial gaming industry to improve the quality and user experience of 'professional' or 'serious' games.
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Supported by a network of designers, developers, playtesters and graphic artists, Sapper Studio can help your organisation to create and deliver high quality, aesthetically-oriented games.
​Clients of Sapper Studio include the University of Greenwich, Vedette Consulting, Nuts! Publishing and PHALANX.
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About me:
​I live in London, UK. Prior to establishing Sapper Studio I was Head of Development at a hobby board game publisher called PHALANX.
I am founder and editor of the award-winning Punched online gaming magazine, and organiser of PunchedCON, the largest hobby wargame convention in the UK.
For fun I play historically-themed board games, and sail a bit when I can.
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JAMES BUCKLEY