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Battlegroup Clash: Baltics

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Pre-order

Battlegroup Clash: Baltics will shortly be available for pre-order. In the meantime, please register for updates by filling in the form below. You can also click on the blue button to 'Subscribe' to the game's Boardgame Geek page.

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PRINTED IN EUROPE

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Battlegroup Clash: Baltics is a two-to six-player tactical land warfare game that plays in two to three hours. It is a commercially-adapted version of a game recently developed for the British Army to help train its junior officers. It is easy to learn and quick to play, and will appeal both to professional and hobby gamers looking to better understand combat on the modern battlefield.

 

The game is set in Estonia and covers a hypothetical Russian invasion of the country, and attempts by NATO land forces to repulse it. Each side has a maximum force size equivalent to a reinforced battalion, with individual unit sizes being platoons or sections. These include reinforced infantry and main battle tank platoons, reconnaissance, and anti-tank sections, fire support teams, HQs, mortar platoons and A1 Echelon supply units. 

 

It comes with six scenarios and has three play modes and optional rules, allowing for players to vary the level of realism and complexity of play. The Basic mode of play is equivalent to a light complexity commercial wargame. The Standard and Advanced modes are equivalent to a medium-light complexity game.

 

While the game mechanics and components will be familiar to anyone that has played a hex and counter wargame, there are several unique features about Battlegroup Clash: Baltics:

 

Preparation & planning - In the Standard and Advanced modes of the game players will need to draft Orders for their forces. This happens at the start of the game. These Orders drive the actions individual units take in the game. This is a simplified version of the type of planning that would occur in real life. It presents both a challenge and opportunity to players, and greatly enhances the immersion of the game.

 

Drones and Electronic Warfare - Events in Ukraine have shown how much the use of drones has changed the modern battlefield. Reflecting this, in the game players use UAS drones for reconnaissance and FPV (‘kamikazi’) drones to attack enemy units. Each side can intercept their opponent’s electronic transmissions to improve targeting, and apply tactical Electronic Warfare effects such as jamming the enemy’s drone assets or crippling their GPS navigation.


Real world mapping - The four maps in the game are based on satellite imagery from key locations in Estonia. Using computer aided design, that imagery has been turned into a highly realistic map. There are no hexes, just grid lines, the same as a real world map. Players must read the map terrain to determine key locations and terrain features, and assess how they fit into their battleplan and objectives.

What are they saying about it?

"Excellent game. The way it penalizes a side for generating more electronic transmissions than their opponent on the battlefield is brilliant."

Sebastian Bae, Senior Game Designer, The Center for Naval Analyses (CNA); Designer of Littoral Commander.

"This is the game I have been waiting for. It brings in the latest battlefield advancement like drones and EW, but in a way that is intuitive and streamlined. I can definitely see its value as a training tool." 

Francesco Marradi, Colonel (Ret.) Italian Air Force; Wargame Consultant: Italian Centre for Defence Higher Studies (Centro Alti Studi Difesa).

"Battlegroup Clash: Baltics hits the sweet spot between a professional simulation of contemporary tactical warfare and a hobby wargame. Think Littoral Commander, but with the focus on the tactical (platoon/section) level."

Jan Heinemann - Let's Play History.

​This video provides both a short overview of the game and a playthrough of a game turn on Tabletop Simulator.

Watch a preview & play through

Learn more

Downloadable files

Click here to download:

  • Rulebook (draft version - not final!)

  • Blank Sync Matrix (NATO & Russia)

Components

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Maps

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Map A - Battle for Purtse Bridge Scenario

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Maps B & C - Battlegroup Clash in Parnu Scenario

Action shots
(prototype components)

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A NATO main battle tank platoon trying to cross a small bridge, while a Russian UAS (recon drone) hovers menacingly overhead.

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 A section of hidden Royal Marines reveals itself to ambush a Russian armoured company in convoy formation.
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NATO forces assault a platoon of Russian Marines holding a bridge. The NATO infantry has just dismounted.

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